Title: Dark Parables: The Swan Princess and the Dire Tree
Started: July 16th, 2016
Finished: July 30th, 2016
By: Eipix Entertainment and Blue Team Games
Duration: ~4.5 hours
July 30th, 2016
Hey there, everybody!
How’s the summer coming along? Well, at least for me right now it’s the “summer” [the day I’m scheduling this for is… well it’ll be technically in the winter… so technically… “How’s winter coming along for you all?“]. And it’s one of the most exciting parts of the summer too: Otakuthon has rolled over and is coming really, really soon: in a week. I cannot wait! Not only that, but I was able to finish my first Camp Nanowrimo (July Edition) ever a few days ago, which is pretty good in my opinion, as a start, but it also means I have to start working on my 30 day Sailor Moon Challenge on my main blog [I’ve got to start because the challenge begins in August… and I’ve only got a few blog posts scheduled…]. With all this said already, let’s start:
All right, so let’s start with the beginning: the storyline was all right, at least for me, although it means that neither Charmander or Munchlax were as impressed (I think the latter even told me that she was pretty bored with the game) as, say, someone who hasn’t been playing Dark Parables before, like Bayleef. This eleventh installment of the Dark Parables series tells the story of the Swan Princess dynasty; mostly because we discover more Swan Princesses than we know of. The Royal Detective is called in the kingdom of the Swan Princess, conveniently called the “Swan Kingdom,” in order to solve the mystery as to why there are strange cracks on the floor and their connection to the Dire Tree, which is the “heart” of the Dire Island in which the kingdom is from.
As for my part, you know how I love callbacks. I haven’t been playing a lot of Dark Parables, as a matter of fact, I’ve been skipping a few of this series’ installments because I’ve been waiting for the right opportunity to play them… I’ve started to play them again only recently when Munchlax requested we play them, but… that’s about it… This is why, when Ross Red appeared to help the characters out on their quest to vanquish the evil character (whom I won’t mention because wow that’d be a lot of spoilers for one episode (
it’s the current Swan Princess/Queen herself, by the way)), from Dark Parables: Ballad of Rapunzel, which I haven’t played yet [or at least I really don’t remember that I’ve played it… I feel like I would’ve remembered his face…], I didn’t recognize him until it was revealed in-game that our character knew him [now it makes me feel like I totally should go back and play all the installments I haven’t played with yet, just to know what other callbacks I can understand better]. Another great and notable callback would be from the Dark Parables: The Exiled Prince [which I know I’ve played, because there’s a post of that here], mostly in the Bonus Chapter. Prince James comes back in the flashbacks as well as in one of the games’ chapters (he’s being mentioned, anyway), as well as in the Bonus Chapter [we’ve got to talk about the Bonus Chapter…]. We discover throughout the Bonus Chapter’s story that Princess Odette, who broke Prince James‘ curse during the Bonus Chapter, used to be a Swan Princess, and she was exiled by the Swan Guard when she chose James over her duties as a Queen, she eventually perished, though, because she’d been away from Dire Island for too long, but then, he made her a shrine. I wish there’d been a lot more moments between the frog and Princess Odette, to tell us why they fell in love, other than love at first sight. I wish there’d been a lot more moments in which the frog was used.
On Blue Tea Games‘ Facebook page, you can read tons of comments about how ever since Eipix Entertainment have taken over the Dark Parables series [I think it’s because it takes too long for Blue Tea Games to release a game, whereas Eipix is way faster?], the series have taken a toll in terms of quality, and in terms of story telling. I do believe that this may be the case, though to the people who said the graphics weren’t that nice, I don’t know, I really did like the visual effects and all.
The puzzles were pretty good [although most of them were really easy to solve], but what I really liked were the Hidden Object Boards [they also weren’t that difficult to solve either], as usual. It was fun to look for the Collectables. Bayleef told me that she abandoned looking for the Collectables, because, as she says, it was pretty difficult for her to find, whereas Munchlax and I didn’t find them as difficult to find (when you know what you’re looking for, it’s pretty easy to look for… in many map boards, anyway). Here’s what they look like (I know, I posted the pictures under the wrong tweet… since that one’s for Amaranthine…).
Throughout the story, you can also find pieces of a Parable, which are really interesting in my opinion, because they add on to the story [at least from my point of view]. I’m going to tell you: Parables and Collectibles can be found again after you’re done with the story. Indeed, in the Extras tab, you can get the Collectibles and the Parables again by clicking on your missing pieces. Again, it’s great because you get to finish what you’ve wanted to finish. Then, there’s the Souvenir Room.
Every piece of armor [15 of them, that is] from the Black Swan up there is actually a souvenir that you’ve had to look for in many other maps location. I love it, as usual, and you won’t be surprised when I say it’s because I can always go and marvel at the details in the background.
I’m gonna get going now,
See you all next time!